DESCRIPTION
i consider this a combo deck, since you hope to start the game with the awesome 1 2 3 punch of elf turn one spasm or archdruid turn 2, then titan or shaman on 3. titan on 4 if you play shaman on 3. its aggro enough that you can use your shaman to search for more druids and start beating on the ground side of things. all is dust and brittle effigy give mono green some control finally, and dust is good tech against the tech thats out there against you. o ring, journey, and planeswalkers especially.
undefeated fnm winner - 9 10 2010
send me some feedback, please!