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U/W Tezzeret Control

by nickolus442034

control
Format: Standard
Latest Set: Dark Ascension
Last Modified On: 4/8/2012
Market Median Low
$447.24 $291.72
Market Median Low

COLORED MANA SYMBOLS

CARDS BY TYPE

MANA CURVE

Average CMC: 2.16

DESCRIPTION

a u w b artifact control deck that attempts to make tezzeret a viable option again with effective artifacts for use in control and a heavy creature removal suite to keep the field clear of creatures to slowly increase field dominance. it may be a little hard to some to decipher how effective this deck may be, but against most competitive decks it has a lot of advantages in that it is unexpected and has heavy influence on whether the opponent is able to do any damage at all after about turn 3-5. you will usually get attacked the first 2 or 3 turns depending on the draw, but this curves out typically and you will be set to control the field after that. it fares well against zombies, tokens and wolf ramp as far as testing goes. its main weaknesses are creature heavy strategies and artifact hate. too many creatures from early to mid-game can render things like dispatch and tumble magnet near useless and token undying strategies will give you a headache. though not useless against these decks and about even, sideboarded ratchet bombs and grafdiggers cages makes the second game go a lot smoother. ancient grudge is a real problem, as well as creeping corrosion. please leave comments, or even results if you decide to test it:) comments on manabase is also well-received. i realize there is some imbalance mainboard, but more often than not, i need to sideboard in timely reinforcements and the 4th day of judgment for overly aggressive strategies, and given that there is not a heavy need for more than one blue outside of stoic rebuttal, i felt it would be best to keep a balance.

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