DESCRIPTION
this deck is simple. try to disrupt while you accelerate on mana. play some mines and or rites until you can start taking turns. it can go infinite, but it's not something you should be aiming for. just take the extra turns you need to win. you usually win thanks to garruk's overrun ability attacking with venser, mulldrifters and birds. and with the extra turns you get to deal the damage you need to win. oh yeah... i know with crucible you can go infinite, so don't suggest it. thanks you.