DESCRIPTION
the side board is a little questionable. it's made around local decks, it has far more anti milling than is necessary (or even relevant) for more conventional matches. the goal is to put counters on solifuge and swing with a 6 3 trample haste. the ghost quaters target your own land for color correction and kicking up vinelasher to a turn 3 3 3 that can swing. i have been able to combo this with moldervine to swing 6 6 and then back it up with a turn 4 fuge @5 2 or even 6 3 on the back of a turn 1 simic initiate. cytoshape has three distinct uses. 1. removal. targeting a simic initiate or a frog kills another creature straight up. heck, even the old school indestructables go away! 2. making birds or lasher into a fuge (late game...remember the counters stay on the body) 3. making vinelasher into either plaxcaster or initiate to move counters onto creature following cytoshape. very fun to play so far in testing, though i don't think it can match up with zoo.