DESCRIPTION
Been playing around with this idea since gw elves was a thing during scars inn standard and decieded to try and do the same thing. The main explosive power house in the deck is Craterhoof behemoth recently brought to life in reanimator. Here i use it and get it into play on the same turn 4 for a little bit more of a punch. I also have the Golgari decoys in the deck and they help to make possible turn 4 or 5 wins with the craterhoof behemoth. Primordial Hydra is a late game win condition and is a great outlet for mana late game. Sands also work as an outlet later in the game and are great for left over mana. Somberwald sage is great for getting out craterhoofs quickly.
Need work on sb. not too sure of the current standard game as i havnt had much of a chance to see what people are doing so please help me out with that. Other than that the deck is just about done and im looking to better improve the deck in any way to make it smoother and if possible faster. Id like to stay with the elf tribal idea and would greatly appreciate any ideas.