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Superfriends Control

by RisenHell

control
Format: Standard
Latest Set: Return to Ravnica
Last Modified On: 12/31/2012
Market Median Low
$422.03 $436.74 $332.66
Market Median Low

COLORED MANA SYMBOLS

CARDS BY TYPE

MANA CURVE

Average CMC: 3.03

DESCRIPTION

THEY have questions, YOU have all the answers. The purpose of this deck is to endeavor to counter the slew of aggro decks were seeing in the metagame, as well as destroy control regardless of how many omniscience, thragtusk, or sphinxs revelation they play. This is accomplished through taking advantage of the best 2-drop spells standard has to offer. Mizzium mortars, and dreadbore make up the damage destroy effects that give you an edge over serious aggro. this contrasts with cyclonic rift and syncopate to slow your opponent down at instant speed. finding its self in the middle is the versatile izzet charm giving you card advantage destroy control abilities. drawing 1-2 of these cards in your opening hand gives you a path to clear success. Once past the first few turns, planeswalkers take the stage and provide the benefit of destroy (lilly), card avantage (jace), and an endless supply of blockers (sorin). Since planeswalkers are not effected by any of the board wipe youll be dishing out turns 4-6 you will have a serious advantage over your opponent consistently. This finally makes room for our win conditions. this deck feeds off of instants and sorcerys, therefore runechanters pike was a must. A creature buff that can be recast even after blocking boardwipe is a massive asset. Finally, at 8 mana nicol bolas works to destroy your opponents extremely small chances of victory and gives you the final leading edge to take the game. The sideboard is largely to pander to more control oriented decks as well as put bant turbo-fog (or any mill centric deck that ive seen in play) in its place.

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