DESCRIPTION
This is a ramp deck built to get enough mana to play all the big dinos/glorybringer, and eventually Gishath, if the game goes that far. The early rounds are for ramping (servants/gifts of paradise) and for getting a dowsing dagger out. An early Raptor hatchling is great for blocking(awesome value) and as a deterrent for your opponents attacks. Pretty much all the creatures have trample or flying so you can transform the dagger pretty easily. The removal suite consists of Cut/Ribbons and sweltering suns to get rid of the smaller creatures, and Ixalan's binding for any particularly problematic cards. If you can't win solely by stomping all over them with hasty trampling creatures, you can finish them with a large Ribbons play from the graveyard making good use of all the mana ramp late in the game. Chart the course is in there to draw cards, and usually you're attacking so won't have to discard anything. Technically the deck is not Gruul, as there are cards from all 5 colors represented, but the mana base is gruul and rarely is there a problem casting anything with all the other mana fixing.