DESCRIPTION
So since this is an Arcane Adaptation deck, what tribes/how many tribes are we hitting? Not one, not two, but THREE tribes we'll be shooting for with our adaptations. Those three tribes are Wizards, Pirates, and Illusions. Why Wizards? Well we have Siren Stormtamer and Siren's Ruse to help blink our creatures since most of, if not all, of our creatures have ETB triggers. Why Wizards? With wizards like Merfolk Trickster and Exclusion Mage to disrupt our opponents why not? Plus as an added bonus we have our own Wizard Panharmonicon to double the wizard trigggers. This is useful if we name wizards for adaptation and all of our ETB effects double!!! Why Illusions? Well mainly for Mesmerizing Benthid because not only will its tokens give it hexproof, but so will every other creature including itself! We also have spells like chart a course for draw power, blink of an eye for disruption, mirror image and quasiduplicate if we need to copy one of our important creatures. The main all-star is incubation//incongruity. It's mono-blue creature searching that all we have to do is splash a little green to play incongruity and turn drakes into 3/3s. Our sideboard is pretty diverse:
Nezahal - Answer against control.
Dive Down - Protection against removal
Repudiate // Replicate - This is mainly in for nexus of fate. Why? So we can stifle the shuffle triggers for Nexus of Fate. Plus, we can stifle planewalkers ultimates too.
Sorcerous Spyglass - Planewalker hate
Sleep - Slows aggro decks down by at least a turn in order for us to set up.
Negate - Good against control
River's Rebuke - When there are too many permanents on your opponent's board to handle.