DESCRIPTION
win conditions
1. doomgape + liege bitterblossom= you sac the creature token to doomgape keeping him from eating himself. if you use the liege then its a 12 12 and you're gainng 3 life a turn. if you have bitterblossom its a 10 10 and you don't gain or lose anything. swing, swing, swing.
2. quillspike + devoted druid + rite of consumption= make quillspike big big and sac him to rite. gg all.
3. quillspike + devoted druid + mercy killing= each -1 -1 counter put on druid for quillspike generates an elf token. make quillspike big big to get a gigantic amount of elf tokens. from there you can choose your opponents fate.
fun things
1. quillspike + finks redcap + doomgape= sac finks redcap to doomgape, finks recap comes pack, use quillspike to take away -1 -1. persist never fails. every trun you either gain 4 life or dish out 3 damage... plus an extra 2 life from doomgape's ability
2. quillspike + devoted druid + doomgape= make quillspike big big and sac him to doomgape for mother loads of life.
notes
the earliest possible turn to get doomgape out is turn 4, which by then you should have either a blossom or liege out, or enough tiny creatures to sac to him for the advantage. the #2 win condition is not the main point of the deck, i just wanted to utilize it as an alterate win condition because let's face it- doomgape won't win you the game every match.