DESCRIPTION
something that im testing out. goal of this deck is to ramp into tezz as early as turn 2 using a mox and chalices. nodes can be used to enable metalcraft if necessary and help ramp into anything by turn 3 (pool, wurmcoil). this deck kills around turn 4 with poison or by tezz going ultimate.
the funny part about this deck is that it can steal a win or two by an artifact rush w o tezz killing as early as turn 3.
sideboard allows a switch to an architect aggro build.