DESCRIPTION
capable of a turn 3 kill. opponent keeps on 7. you win the die roll. turn 1: island, hedron crab. turn 2: hedron crab, fetchland, mill 6, crack fetchland getting island, mill 6. opponents turn 2: they crack a fetchland, you cast archive trap w twincast copying it, mill 26. turn 3: fetchland, mill 6, crack fetchland, mill 6, opponent has exactly 0 cards left in library. keep 7+2(draw steps)+12(first set of crab mills)+1(land they fetched out)+26(archive trap w twincast)+12(second set of crab mills)= 60 cards turn 3 kill. more realistically kill on turn 7 or 8 while you have fogs and roil to protect yourself. very low mana curve is nice too.