DESCRIPTION
This deck is capable of a fairly consistent turn three win, but will almost always finish by turn five. The trick is to save as much burn as possible, then use it to control your opponents creatures while your creatures eat them alive. In a normal game, by the time the opponent kills your creature, you are able to burn off the rest of their life total.
The assault strobe is definitely the quick finisher in this deck, steppe lynx swings for eight turn two. Assault strobe is also more than potent on kiln fiend after you burn away all of the defenders.