DESCRIPTION
this has game vs control and aggro game one. after sb aggro and affinity have trouble unless they get the god draw. the third cliff is iffy, but i found myself using reap for a cliff too often and i'd rather use it for other purposes. slogger is not usually in r g, but he's earned his spot. primoc? i know, but he actualy works and has earned respect from opponents. wittness is a new addition that requires time to know whether it's a good choice or not, but on paper it seems good. molten rain is too often a dead card in hand (if not two dead cards in hand) due to double red being difficult to get early game. magma jet may not be the best choice, but with out card draw it's removal and scry in one in a deck that can easily handle the one extra mana cost. beacon can be a game ender and can also take out an e dragon or e angel.
naturalize is mostly to help take out sacred grounds. vortex vs white's lifegain and tornado takes out white's flyers while giving you six damage next turn if unanswered, but yes it is pricey.
suggestions, questions and comments welcome.