DESCRIPTION
Prototype a mindslaver and never let your opponent play.In order to do this u need 10 mana every turn.thats why there are walls and chalices.Wurmcoil is the only wincondition if mindslaver doesnt make on its own.Genesis wave makes things easier as u can imagine its worth in this deck.Jace is a necessity in this deck but no cash availiable for more.I wanted to add explore but no empty slots.Not sure if the counterspells are correct or too many.sb is a mystery so please help.Anyway please help me to make it viable.Any suggestion would help.Thanks in advance.