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Infect Ping (Needs Help)

by TheWaspKing

aggro
Format: Standard
Latest Set: Magic 2013 (M13)
Last Modified On: 9/4/2012
Market Median Low
$130.52 $126.02 $50.63
Market Median Low

COLORED MANA SYMBOLS

CARDS BY TYPE

MANA CURVE

Average CMC: 2.71

DESCRIPTION

i almost made this deck r g but there are no permanent cards that give infect for green, so i made this instead. this is a basic deck that may or may not need help~ idk. it runs on the idea of giving pingers infect, but it is not a pinger deck. rather it is an infection deck with infection attackers and pingers to give infect. the pingers are good early game, but they suck late game unless they are in great numbers which is impossible in standard! that is when i thought why not give them infect? and was shocked that no one else has thought of this yet! (idk about here, but everywhere else ive been has shown no results) heres a basic startup~ turn 1: mountain: cast goblin fireslinger: turn 2: swamp: cast plague stinger (if opponent played a creature that you can kill with 1 damage, ping it) turn 3: (if opponent has a creature out ping it if it can die do this after every turn) mountain or swamp: if mountain: cast scalding devil: (cast goblin fireslinger if in hand) or if swamp: cast phyresis on goblin fireslinger (hold tainted strike if in hand) attack with plague stinger no matter the option ~~before opponent ends turn, if swamp last turn, use goblin fireslingers ping ability: opponent gets a poison counter~~ turn 4: if mountain played last turn: play swamp: cast phyresis on goblin fireslinger (or scalding devil) or if swamp last turn: play mountain cast scalding devil: attack with plague stinger no matter the option this is a basic start up. by the end of the game, however, your opponent should be annoyed of how strong your start up was and how youve managed to take out all of theyre early game creatures... i hope :p

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