DESCRIPTION
this is a midrange control deck that has the ability to hold counter spells and flash creatures in hand, allowing you to never leave any openings and curve out perfectly.
ps. the simic keyrune is for a slow source of hexproof damage that kills mutivault and the pin to earth is for stormbreath dragon, blood baron and other pro white creatures, and the deck has trouble with burn, so feal free to tweek your sideboard if you need but i dont no how affective burn will be after rotation