DESCRIPTION
this deck's open to any contructive criticism, keyword constructive. i went the johnny approach to this deck, and i don't claim any amazing results, so bear with me. i'll go through some of my card choices so you can sort of get into my head when i was thinking about this deck.
wand - win condition, best blue has. kraken is too expensive and fragile, djinn gets infinitely chumped by eternal, ditto for quicksilver dragon
bribery - basically, 3 more win conditions in the deck. goblins - siege gang, w x - big flyer, tooth - fatty, raffinity - disciple enforcer depending on board
stone - blowing up aggro's board is always good, keeps you alive long enough to setup a wand and some fliers
tethers - tapping is sometimes better than sending their camp to the graveyard, and it cycles for a card
solemn - control's wet dream 3-for-1, smooths your late game mana and draws you a card when you chump him (which you will)
annul - artifact world, it counters artifacts
remove soul - opponents play creatures, it counters creatures
mana leak - general early game counter
thirst for knowledge - your basic card draw
4 chrome mox - speeds out your early stone solemn, later on can be pitched to a thirst
17 island - best basic land in magic
4 seat of the synod - blue mana, can be pitched to thirst
3 echoing truth - general bounce
1 stalking stones - win condition
sideboard
stabilizer - stops rift slide from eating away at your 2 2 fliers
march of the machines - raffinity better have its win condition on the table
sandbar - against raffinity, -4x mox -3 bribery +3x sandbar +4x motm
wrath of marit lage - haven't got to test this much against goblins...any feedback would do wonders.