DESCRIPTION
My second submission of the MGA strategy features some notable tweaks, as you will no doubt notice.
The first difference is the removal of the haste element, and while it decreases the deck's overall speed, I find it makes it more stable in terms of not running out of gas early in the game in the face of mass-removal like Wrath and Damnation.
The second difference is the increase in dependable creatures like Silhana Ledgewalker and Mire Boa, since they both take a bit more of effort to kill. Sure, there are the consistent problems against cards like Pyroclasm and Glare of Subdual, but your opponent should be long worrying about his own life by the time one of them shows up to crash your party. And since the Ledgewalker is untargetable, one pump is all you need to save her from Pyro and her happy friends.
The sideboard, however, is taking me some effort to get right, so I'd greatly appreciate any help you may offer in the matter.
Time for comments, anyone?