DESCRIPTION
well, it's my first submission, so i'll go straight to the point.
after doing some research and testing, you'll notice that the deck's 'godhand' deals an amazing 16 (!) damage on the 3rd turn, in odds that a) the opponent does not play blockers, b) you do not lose the mana tempo by early removal, countering or land-destruct (in the forms of darkblast, remand and boom bust, for example), and c) you play first. it's true that you odds aren't very high, and that cards like dawn charm, darkness and holy day can disrupt the whole flow for cheap, but there are other things for the opponent to be worried about.
weatherseed totem may have some raising eyebrows in an aggro deck, but i've found it helps loads in the face of damnation and other mass-removal, since it gives you an option of what to do with all the mana available if the game stretches long enough.
another thing that i've had criticized rather often is the inclusion of harmonize. while it will definitely hurt before a persecute or even a castigate, chances are you'll pick up enough fuel along the way to finish off what little should remain of most opponents.
this is the deck that i will carry on to my next fnm, but i'm open to suggestions in order of making it more stable without removing the haste.
as to why i do not splash for other colors like red, i wish to keep it mga for the time being.
so, any comments?