DESCRIPTION
oona's blackguard NEEDS to make an appearance on turn two or three to have a notable affect on the game; don't count on the discard ability it gives creatures with +1 +1 counters as it doesn't seem to have that big of an impact. this card is a huge target for removal and won't stick around long unless equipped with cloak and dagger, which gives it shroud. running only six first turn drops allows for a good chance of getting one in your opening hand, and less of a chance of pulling one later in the game when it can be a real momentum killer. don't underestimate frogtosser banneret's awesomeness. being able (without missing a land drop - which you shouldn't) to drop two 2cc creatures and use a nameless inversion on turn three is a game winner. in addition, dropping an earwig squad for it's prowl cost on turn three, against combo decks, using it's ability to remove critical cards from your opponents library will seriously slow them up or completely shut them down. also a great tool to remove wraths and damnations from your opponents deck. profane command for four mana will bring back the majority of the creatures in this deck from the graveyard to play, which is awesome mid-late game if you're left with one or two of these in hand, a graveyard full of creatures, and a table full of mana. morsel theft, when played for it's prowl cost, gives you the reach, life gain, and (especially) card draw that you need with a serious aggro deck, on the cheap! great card. play testing this deck has shown that is beats revilark, mono white kithkins, and green black elves consistently.