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Inquisition Control 6.0

by vreazan

combo
Format: Standard
Latest Set: Zendikar
Last Modified On: 11/16/2009
Market Median Low
$146.74 $166.24 $79.65
Market Median Low

COLORED MANA SYMBOLS

CARDS BY TYPE

MANA CURVE

Average CMC: 3.03

DESCRIPTION

lately i have seen a lot of decks focusing around planeswalkers using white-red-blue and then luminarch ascension. what people need to realize is blue splash for card advantage is foolish. it then clunks up the manabase and takes away valuable deck slots. white is established as acontrol color but red can be too. red white inquisition has the potential to be the most powerful board in the game. it synthesizes card advantage field control anti-damage and creature production. my build also uses many under valued cards. goblin assault is a card that provides free 1 1s every turn which when stacked on top of eachother wioth multiple assaults is deadly. they have a creature and the goblins die oh well if youve kept board control they stack up and hit for huge amounts. chandra nalaar can take down almost any threat from baneslayer to broodmat dragon. or it can burn for damage and providea huge distraction from your life total. drop chandra and do +1 and see how fast 7 damage is directed at her and not you. intimidation bolt not only protects walkers and your life but frustrates bushwacker to death and any deck usng garruks overrun. also once again all these distractions make the opponent allocate resources to cards besides your life so luminarch ascension can hit 4 even more so if you have had even a remotely decent hand and have kept field control.this deck is a blowout. vampires have only beat it once out of 12 games where my hand was slow and was hit with mind sludge in addition to having to little mana. jund i go about 70 30 me winning the 70%. bushwaccker if delayed for a few turns gets crushed. mill fails as does most decks.kor is easily handled also though may give trouble if the game really drags out. this decks places me within the top 4 of my fnm every week only losing when mana screwed. i have to face every recognized deck in the metagame from week to week and this works. its only threats are mind sludge+mana shortage, or several thought hemmorhages. even junds card advantage cant overtake its ability to reatliate. maelstrom pulse also occassionally can be harmful though not deadly.outside these three this deck has little to worry about

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