DESCRIPTION
1. 4 knights, 4 crabs? guaranteed 2 landfall triggers at worst, and at best 3 landfall triggers.
2. explore versus khalni heart expedition? treasure hunt + explore is much better.
3. path to exile as removal? serves as a trigger to archive trap as well as hits the biggest bomb on the table which knight wont be able to deal with.
4. vapor snare in constructed? guarantees a landfall trigger every turn
5. aether tradewinds? guarantees a landfall trigger and removes a threat off of their board. Also synergizes well with vapor snare.
6. if i could i would main deck muldaya, but she is just way too slow without enough bang for the buck.
7. facing abyssal persecutor? milling yourself will set up a huge enough knight to swing for lethal damage. post sb helps as well with counter magic coming in, instead of ramp and also bsa coming in to fight the demon. i foresee only a real problem with rdw where resolving a turn 3 knight wont be much good...