Command Zone 1
Maindeck 99
Creature 32
1 Akroma, Angel of Fury 1 Apocalypse Hydra 1 Artisan of Kozilek 1 Avenger of Zendikar 1 Bloodshot Cyclops 1 Boartusk Liege 1 Bogardan Hellkite 1 Borborygmos 1 Cloudthresher 1 Conquering Manticore 1 Dragon Broodmother 1 Drumhunter 1 Elvish Piper 1 Feral Hydra 1 Gaea's Revenge 1 Hellkite Charger 1 Hoard-Smelter Dragon 1 Jugan, the Rising Star 1 Kamahl, Fist of Krosa 1 Kozilek, Butcher of Truth 1 Lord of Shatterskull Pass 1 Omnath, Locus of Mana 1 Paleoloth 1 Pathrazer of Ulamog 1 Primordial Sage 1 Protean Hydra 1 Rofellos, Llanowar Emissary 1 Rosheen Meanderer 1 Silvos, Rogue Elemental 1 Spearbreaker Behemoth 1 Stalking Vengeance 1 Ulamog, the Infinite GyrePlaneswalker 1
1 Garruk WildspeakerSpell 28
1 Argentum Armor 1 Asceticism 1 Bear Umbra 1 Beastmaster Ascension 1 Crystal Ball 1 Deathrender 1 Dreamstone Hedron 1 Early Harvest 1 Everflowing Chalice 1 Food Chain 1 Gelatinous Genesis 1 Genesis Wave 1 Hedron Matrix 1 Khalni Gem 1 Leyline of Vitality 1 Lurking Predators 1 Might of Oaks 1 Momentous Fall 1 Nature's Spiral 1 Overwhelming Stampede 1 Praetor's Counsel 1 Predatory Focus 1 Primal Command 1 Savage Beating 1 Slice in Twain 1 Soulblast 1 Titan Forge 1 Wild EvocationCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
DESCRIPTION
This is a (in my opinion) solid EDH deck that I built for my younger brother, who is new to the game. The deck was built on a budget but its strategy is to basically hurl very large creatures onto the board and then use instants, equipment, or abilities to make them unbelievably dangerous. Most of the win conditions come from the instants, such as Predatory focus and savage beating. Getting one of these instants to resolve is bad for everyone, but there have been games where multiple instants made it through on the same turn (including an overwhelming stampede+savage beating that resulted in over 300 damage). Lurking predators ensures a steady flow of creatures onto the board, especially in bigger games.