Tangled in the Threads of War
by CardMasterMuku
jund
thantis
Format:
Commander
Latest Set:
Throne of Eldraine
Last Modified On: 1/20/2020
Command Zone 1
Maindeck 99
Creature 21
1 Ancient Stone Idol 1 Argothian Enchantress 1 Forgeborn Oreads 1 Herald of the Pantheon 1 Hornet Queen 1 Kazuul, Tyrant of the Cliffs 1 King Macar, the Gold-Cursed 1 Liege of the Hollows 1 Lim-Dul the Necromancer 1 Nylea's Colossus 1 Pharika's Chosen 1 Platinum Emperion 1 Poison-Tip Archer 1 Polyraptor 1 Thoughtrender Lamia 1 Toxic Iguanar 1 Varchild, Betrayer of Kjeldor 1 Vengeful Pharaoh 1 Verduran Enchantress 1 Warmonger Hellkite 1 Xantcha, Sleeper AgentPlaneswalker 1
1 Domri RadeSpell 40
1 Arachnogenesis 1 Asceticism 1 Beastmaster Ascension 1 Blood Reckoning 1 Blunt the Assault 1 Chameleon Blur 1 Cindervines 1 Commencement of Festivities 1 Constant Mists 1 Cryptolith Rite 1 Curse of Disturbance 1 Curse of Opulence 1 Darkness 1 Deep Wood 1 Dictate of the Twin Gods 1 Elephant Grass 1 Ezuri's Predation 1 Fog 1 Furnace of Rath 1 Grand Melee 1 Havoc Festival 1 Hissing Miasma 1 Ill-Gotten Inheritance 1 Koskun Falls 1 Lavalanche 1 Mass Hysteria 1 No Mercy 1 Quest for Renewal 1 Rhythm of the Wild 1 Rites of Flourishing 1 Sandwurm Convergence 1 Savage Twister 1 Sight of the Scalelords 1 Treacherous Terrain 1 Underworld Dreams 1 Vow of Lightning 1 Vow of Malice 1 Vow of Wildness 1 War's Toll 1 Winds of Qal SismaLand 37
1 Blood Crypt 1 Cinder Glade 1 Command Tower 1 Dragonskull Summit 4 Forest 1 Golgari Guildgate 1 Golgari Rot Farm 1 Graven Cairns 1 Gruul Guildgate 1 Gruul Turf 1 Jungle Hollow 1 Luxury Suite 4 Mountain 1 Overgrown Tomb 1 Rakdos Carnarium 1 Rakdos Guildgate 1 Rootbound Crag 1 Rugged Highlands 1 Savage Lands 1 Smoldering Marsh 1 Spire Garden 1 Stomping Ground 4 Swamp 1 Temple of Abandon 1 Temple of Malady 1 Temple of Malice 1 Twilight Mire 1 Woodland CemeteryCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
DESCRIPTION
Few powerful creatures, force opponents to attack and let them deal damage to each other (while inflicting some).
Some fogs to protect yourself if any dangerous attack comes your way, a couple can be re-cast.
Many enchantments to make it un-appealing for players to attack you directly, and also to make it good for us that they attack each other.
Various ways of doubling damage table-wide, and after forcing opponents to attack each other or fogging (if they attacked you) just swing in for the kill with our heavy hitters.
Bunch of dual lands and the sort to help with our different color cards.
Domri Rade is there to try and get to 7 and make ourselves an even bigger angrier spider, while giving us a way of drawing throught the few creatures we have.
Be careful when playing against people with few creatures, they will (mostly) not be too worried about us forcing combats, but we can still deal good damage to them with some of our own spells.
Sideboard is bit of a mess, working on it.