DESCRIPTION
This is a new deck I'm still working on optimizing, but it's in paper and I've been playing it, and it's really fun! The idea behind the deck is:
1.Having an effect on the game is more fun than winning, so I'm trying to optimize to play as many spells as possible
2. Miracle spells have synergy on other people's turns since if I draw from Jori I can play it right then. I still need Bonfire and Reforge the Soul. Librarian, Depths, Brainstorm, and Entity put things on top of my library to maximize miracle triggers.
3. Cast free spells to trigger my commander
4. I do play scepter + dramatic reversal, but my true dream is to play it for incremental value (draw a card every turn, even my opponent's turn) as a joke rather than to fireball everyone's face. It is a combo, sure, but it's one of the decks only real win cons as usually it just chips away at people, annoying them with damage from Electrostatic Field and the like, which doesn't end games unless they're really long and people are bad at threat assessment. That said, it's really fun to play because you always have something to be doing.
5. Some day I'm putting Pact of the Titan, Glorious End, and Final Fortune in this deck, which is why there are multiple ways built in for me to skip my next turn.
Basically the point of this deck right now is to be the kid slinging paper in the back of the class, taking advantage of the fact that no one attacks each other in commander until they're good and ready, letting my spells burn a hole in my pocket. I want to test out other version of the deck as well once I buy the cards for it. I'm still not sure about Ghirapur Orrery, that was back when I was maybe going to build a straight burn deck and my hand was always full of 2 manna spells that I can empty my hand of easily. But I do think it's an interesting card that I want to use, so I may build the straight burn version some time. This is what I love about this commander, is that while commander normally punishes people for going one-for-one on their spells, she negates most of that downside as long as some of your spells also draw you a card. Blue and Red are famous for their one-for trades like Lightning Bolt and Counter spell, and this commander really helps enable them so that you're not punished for playing tempo in commander...there also definitely a cool version of this deck that plays original Joira, Epochrasite, Arc Blade, Reality Strobe,and Clockspinning with buyback for lots of free built in spells per turn. Part of me wants to go for Rebound, Cast Through Time, and more cipher spells, Knowledge Pool, Etali, Primal Hunger, Mind's Dilation, etc...it's hard to cut out cards.
List of want-to-buy cards is in the sideboard, including some more expensive upgrades.($5 max)