Command Zone 1
Maindeck 99
Creature 11
1 Braids, Conjurer Adept 1 Capricious Efreet 1 Coalhauler Swine 1 Djinn Illuminatus 1 Frost Titan 1 Inferno Titan 1 Nin, the Pain Artist 1 Norin the Wary 1 Teferi, Mage of Zhalfir 1 Urabrask the Hidden 1 Venser, Shaper SavantSpell 49
1 Acquire 1 Blasphemous Act 1 Blatant Thievery 1 Brand 1 Burning Inquiry 1 Capsize 1 Chain Reaction 1 Confusion in the Ranks 1 Cultural Exchange 1 Dissipation Field 1 Elkin Lair 1 Eternal Dominion 1 Evacuation 1 Eye of the Storm 1 Fiery Gambit 1 Followed Footsteps 1 Forced Fruition 1 Furnace of Rath 1 Gamble 1 Gigadrowse 1 Goblin Game 1 Grip of Chaos 1 Illicit Auction 1 Incendiary Command 1 Into the Roil 1 Otherworld Atlas 1 Overwhelming Intellect 1 Planeswalker's Mischief 1 Psychic Battle 1 Puppet's Verdict 1 Radiate 1 Scrambleverse 1 Sensei's Divining Top 1 Shattering Pulse 1 Sol Ring 1 Spelljack 1 Spellweaver Volute 1 Splinter Twin 1 Stitch in Time 1 Teferi's Puzzle Box 1 Teferi's Realm 1 Telemin Performance 1 Thieves' Auction 1 Warp World 1 War's Toll 1 Wash Out 1 Wheel of Fate 1 Wild Evocation 1 Zur's WeirdingCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
Average CMC: 4.51
DESCRIPTION
the idea here was to throw the game into chaos so my opponents strategy would fail but keep just enough going for myself to pull off the win. i havent had the opportunity to test nearly as much as id like but suggestions are welcome.