Command Zone 1
Maindeck 99
Creature 11
1 Braids, Conjurer Adept 1 Capricious Efreet 1 Coalhauler Swine 1 Djinn Illuminatus 1 Frost Titan 1 Inferno Titan 1 Nin, the Pain Artist 1 Norin the Wary 1 Teferi, Mage of Zhalfir 1 Urabrask the Hidden 1 Venser, Shaper SavantSpell 49
1 Acquire 1 Blasphemous Act 1 Blatant Thievery 1 Brand 1 Burning Inquiry 1 Capsize 1 Chain Reaction 1 Confusion in the Ranks 1 Cultural Exchange 1 Dissipation Field 1 Elkin Lair 1 Eternal Dominion 1 Evacuation 1 Eye of the Storm 1 Fiery Gambit 1 Followed Footsteps 1 Forced Fruition 1 Furnace of Rath 1 Gamble 1 Gigadrowse 1 Goblin Game 1 Grip of Chaos 1 Illicit Auction 1 Incendiary Command 1 Into the Roil 1 Otherworld Atlas 1 Overwhelming Intellect 1 Planeswalker's Mischief 1 Psychic Battle 1 Puppet's Verdict 1 Radiate 1 Scrambleverse 1 Sensei's Divining Top 1 Shattering Pulse 1 Sol Ring 1 Spelljack 1 Spellweaver Volute 1 Splinter Twin 1 Stitch in Time 1 Teferi's Puzzle Box 1 Teferi's Realm 1 Telemin Performance 1 Thieves' Auction 1 Warp World 1 War's Toll 1 Wash Out 1 Wheel of Fate 1 Wild Evocation 1 Zur's WeirdingCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
DESCRIPTION
the idea here was to throw the game into chaos so my opponents strategy would fail but keep just enough going for myself to pull off the win. i havent had the opportunity to test nearly as much as id like but suggestions are welcome.