Command Zone 1
Maindeck 99
Creature 38
1 Acidic Slime 1 Akroma, Angel of Wrath 1 Archon of Justice 1 Ashen Rider 1 Birds of Paradise 1 Blood Artist 1 Butcher of Malakir 1 Disciple of Bolas 1 Elesh Norn, Grand Cenobite 1 Eternal Witness 1 Fauna Shaman 1 Fleshbag Marauder 1 Golgari Grave-Troll 1 Grave Titan 1 Grim Haruspex 1 Karmic Guide 1 Kitchen Finks 1 Knight of the Reliquary 1 Meren of Clan Nel Toth 1 Necrotic Sliver 1 Qasali Pridemage 1 Reclamation Sage 1 Reveillark 1 Rune-Scarred Demon 1 Saffi Eriksdotter 1 Sakura-Tribe Elder 1 Satyr Wayfinder 1 Shriekmaw 1 Sidisi, Undead Vizier 1 Solemn Simulacrum 1 Spore Frog 1 Sun Titan 1 Teneb, the Harvester 1 Terastodon 1 Viscera Seer 1 Weathered Wayfarer 1 Wood Elves 1 Yavimaya ElderPlaneswalker 1
1 Liliana VessSpell 25
1 Anguished Unmaking 1 Animate Dead 1 Aura Shards 1 Austere Command 1 Birthing Pod 1 Buried Alive 1 Cultivate 1 Day of Judgment 1 Demonic Tutor 1 Dread Return 1 Entomb 1 Green Sun's Zenith 1 Grisly Salvage 1 Harmonize 1 Lightning Greaves 1 Living Death 1 Path to Exile 1 Phyrexian Arena 1 Putrefy 1 Reanimate 1 Skullclamp 1 Sol Ring 1 Swords to Plowshares 1 Unburial Rites 1 Vampiric TutorLand 35
1 Brushland 1 Caves of Koilos 1 Command Tower 1 Evolving Wilds 6 Forest 1 Godless Shrine 1 Golgari Rot Farm 1 High Market 1 Llanowar Wastes 1 Murmuring Bosk 1 Overgrown Tomb 4 Plains 1 Sandsteppe Citadel 1 Secluded Steppe 1 Sunpetal Grove 6 Swamp 1 Temple Garden 1 Temple of the False God 1 Terramorphic Expanse 1 Treetop Village 1 Wooded Bastion 1 Woodland CemeteryCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
DESCRIPTION
Deck is vulnerable to graveyard hate and exile removals so in the future I might add some protection mechanisms. Also I will buy a couple of fatchlands or even more discarders and recycling+ Sylvan Library. It can be piloted as a creature midrange aggro / combo, but it can survive a really long game control despite the full boardwipe. It has many answers and tutors. Commander is always easy to find and deck can easily win without him. The greatest strength is after the mid game mana stabilization. If you do not need a rival power on board, you will also be able to kill classically via endless combo with Blood Artist, Reveillark, Karmic guide + Viscera Seer, or Grim Haruspex or Saffi with an endless come in play with a minion. Another powerful combo is Sun Titan + Eternal Witness + Necrotic Sliver that you are looking for through Buried Alive. Reanimate Titan to take witness and take the Buried alive back and cycle again for your 2nd combo. It will provide you with the disposal of anything on the table and the recycling of cards. Another Fauna shaman + Lightning Greaves + Discard big minion and search for Karmic guide and caster turn after is a quick reanimation even without black. If you need to revive something stronger without using many, use entomb on Dread Return. You can find the Commander even with Entomb and send him instead of the grave to the Commander Zone. Using graveyard draw cards and possible dredge mechanics your grave will be fast full enough. If is it possible to use Liliana or Living Death to turn the game instantly almost certainly into winning because many triigers of your creatures gives you huge vallue and massive baord control. Birthing Pod is absolutely insane in this deck to find combo pieces. If you are able to play Terastodon in turn 2-4 it nearly impossible to loose when your onponent have 0 lands and can't stop your tempo and react. You may kill plainswalkers as well or sol ring + lands. His power in early game is devastating (3/3 elephants you may blocked separately or attack and cast him again). 5/4 Butcher of Malakir is better than Grave pact because kills 1 minion if he died and it's better tutorable or recasterable than enchnatment. +3 Mana is only dissadventage. Don't be afraid to sacfrice a big minions like Demon. His vallue is from the comes in to play effect.