Sygg's Black Lagoon
by frankiedf
combo
Format:
Commander
Latest Set:
Dark Ascension
Last Modified On: 3/9/2012
Command Zone 1
Maindeck 99
Creature 17
1 Abyssal Gatekeeper 1 Braids, Conjurer Adept 1 Cemetery Puca 1 Dread 1 Fog Bank 1 Gnat Miser 1 Hunted Phantasm 1 Inkfathom Infiltrator 1 Inkfathom Witch 1 Laboratory Maniac 1 Nether Traitor 1 Netherborn Phalanx 1 Oona's Gatewarden 1 Psychosis Crawler 1 Thopter Assembly 1 Thrashing Wumpus 1 Tomorrow, Azami's FamiliarSpell 42
1 Aphotic Wisps 1 Backfire 1 Bubble Matrix 1 Capsize 1 Charisma 1 Choice of Damnations 1 Curiosity 1 Cursed Totem 1 Demonic Consultation 1 Dire Undercurrents 1 Ensnaring Bridge 1 Festering Wound 1 Fool's Demise 1 Forced Fruition 1 Go for the Throat 1 Helm of the Ghastlord 1 Howling Mine 1 Insubordination 1 Jester's Mask 1 Jinxed Choker 1 Knowledge Exploitation 1 Lim-Dul's Vault 1 Lingering Death 1 Painful Quandary 1 Perplex 1 Ponder 1 Portcullis 1 Psychic Battle 1 Sadistic Sacrament 1 Seizures 1 Shadow of Doubt 1 Sleeper's Robe 1 Soul Conduit 1 Spell Crumple 1 Struggle for Sanity 1 Teferi's Puzzle Box 1 Thought Prison 1 Time Sieve 1 Trade Secrets 1 Underworld Dreams 1 Victim of Night 1 War TaxCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
DESCRIPTION
the idea of this deck is that i want to change our multiplayer gamestate as much as possible, either through the various enchantments and creatures in the deck that cause damage or other effects to occur through if x, then y effects or the artifacts with their global effects.
everything from how you draw to how you attack is at risk here.
sygg is the chosen general due to being low key and fueling me with card draw.
take note of the number of nasty combinations here with thrashing wumpus.
charisma = all creatures belong to me.
auras that let me essentially pay 1 black to draw a card, or make my opponent discard a card.
great stuff.
there is a lot of synergy in this deck, and a lot of two or three card combos that either win the game outright or have spectacular effects.