+1+1 Animar
by GFireflyE
aggro
Format:
Commander
Latest Set:
Dragons of Tarkir
Last Modified On: 11/13/2013
Command Zone 1
Maindeck 99
Creature 43
1 Acidic Slime 1 Apocalypse Hydra 1 Artisan of Kozilek 1 Avenger of Zendikar 1 Bloodbraid Elf 1 Body Double 1 Champion of Lambholt 1 Deadeye Navigator 1 Deadwood Treefolk 1 Deceiver Exarch 1 Draining Whelk 1 Elvish Visionary 1 Eternal Witness 1 Farhaven Elf 1 Fathom Mage 1 Fertilid 1 Flametongue Kavu 1 Forgotten Ancient 1 Garruk's Horde 1 Garruk's Packleader 1 Hamletback Goliath 1 Indrik Stomphowler 1 Ivy Lane Denizen 1 Maelstrom Wanderer 1 Man-o'-War 1 Murkfiend Liege 1 Mycoloth 1 Novijen Sages 1 Ondu Giant 1 Peregrine Drake 1 Phantom Nantuko 1 Phyrexian Metamorph 1 Plaxcaster Frogling 1 Renegade Krasis 1 Sage of Fables 1 Shrieking Drake 1 Solemn Simulacrum 1 Soul of the Harvest 1 Terastodon 1 Tidespout Tyrant 1 Triskelion 1 Willbender 1 Zealous ConscriptsSpell 20
1 Aetherize 1 Beast Within 1 Bioshift 1 Blasphemous Act 1 Bred for the Hunt 1 Chain Reaction 1 Cloudstone Curio 1 Creeping Renaissance 1 Curse of Predation 1 Curse of Stalked Prey 1 Evacuation 1 Fires of Yavimaya 1 Genesis Wave 1 Gilded Lotus 1 Give // Take 1 In the Web of War 1 Inexorable Tide 1 Inspiring Call 1 Pandemonium 1 Strength of the TajuruCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
DESCRIPTION
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.