Command Zone 1
Maindeck 99
Creature 11
1 Auramancer 1 Balefire Dragon 1 Blightsteel Colossus 1 Charmbreaker Devils 1 Dominus of Fealty 1 Gideon's Avenger 1 Gwafa Hazid, Profiteer 1 Riptide Shapeshifter 1 Shattered Angel 1 Snapcaster Mage 1 Trinket MageSpell 47
1 Act of Aggression 1 Ancestral Vision 1 Azorius Signet 1 Blasphemous Act 1 Cast Through Time 1 Celestial Dawn 1 Confiscate 1 Corrupted Conscience 1 Day of Judgment 1 Decree of Justice 1 Everflowing Chalice 1 Fact or Fiction 1 Fellwar Stone 1 Fieldmist Borderpost 1 Final Judgment 1 Insurrection 1 Izzet Signet 1 Journey to Nowhere 1 Leyline of Anticipation 1 Lightning Greaves 1 Luminarch Ascension 1 Manalith 1 Meekstone 1 Mimic Vat 1 Mind Control 1 MInd's Eye 1 Muddle the Mixture 1 Mystical Tutor 1 Negate 1 Neurok Stealthsuit 1 Orim's Thunder 1 Path to Exile 1 Pentad Prism 1 Preordain 1 Recoup 1 Reins of Power 1 Revoke Existence 1 Sol Ring 1 Sphere of the Suns 1 Spin into Myth 1 Swords to Plowshares 1 Talisman of Progress 1 Thieves' Auction 1 Traveler's Amulet 1 Visions of Beyond 1 Volition Reins 1 Wrath of GodLand 41
1 Ancient Den 1 Barbarian Ring 1 Celestial Colonnade 1 Clifftop Retreat 1 Eiganjo Castle 1 Evolving Wilds 1 Exotic Orchard 1 Flood Plain 1 Forgotten Cave 1 Gemstone Mine 1 Glacial Fortress 1 Great Furnace 7 Island 1 Kher Keep 1 Lonely Sandbar 7 Mountain 4 Plains 1 Rainbow Vale 1 Rupture Spire 1 Scalding Tarn 1 Seachrome Coast 1 Secluded Steppe 1 Shivan Reef 1 Sulfur Falls 1 Terramorphic Expanse 1 Tolaria WestCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
DESCRIPTION
steal things, give away things so zedruu can draw...
deck is built more as a good stuff deck because zedruu can be too easily disrupted if your whole game plan is to give nasty stuff away...control magic effects are always 2 for 1s so i thought it would be fun...comments welcome, esp. any dka cards because i havent bothered to add any as of yet...also, should cast through time be cut?