Yidris Cascade
by Kyeran
cascade
combo
edh
edhrec
storm
yidris
Format:
Commander
Latest Set:
Kaldheim
Last Modified On: 3/23/2021
Command Zone 1
Maindeck 99
Creature 22
1 Bloodbraid Elf 1 Cemetery Puca 1 Diluvian Primordial 1 Etali, Primal Storm 1 Eternal Witness 1 Etherium-Horn Sorcerer 1 Fallen Shinobi 1 Geth, Lord of the Vault 1 Great Whale 1 Gyruda, Doom of Depths 1 Hua Tuo, Honored Physician 1 Intet, the Dreamer 1 Maelstrom Wanderer 1 Magus of the Mind 1 Peregrine Drake 1 Rashmi, Eternities Crafter 1 Riku of Two Reflections 1 Sakashima the Impostor 1 Shardless Agent 1 Silent-Blade Oni 1 Spark Double 1 Tidespout TyrantSpell 41
1 Aetherflux Reservoir 1 Aminatou's Augury 1 Ancestral Vision 1 Arcane Signet 1 Ashnod's Altar 1 Baral's Expertise 1 Bolas's Citadel 1 Casualties of War 1 Chaos Wand 1 Clear the Mind 1 Conqueror's Flail 1 Demonic Tutor 1 Dimir Signet 1 Double Vision 1 Emergent Ultimatum 1 Evolving Wilds 1 Fellwar Stone 1 Gilded Lotus 1 Golgari Signet 1 Ignite the Future 1 Lightning Greaves 1 Lotus Bloom 1 Maelstrom Pulse 1 Mind's Desire 1 Mind's Dilation 1 Noxious Revival 1 Rhystic Study 1 Rishkar's Expertise 1 Sensei's Divining Top 1 Simic Signet 1 Sol Ring 1 Stolen Strategy 1 Sylvan Library 1 Temporal Fissure 1 Time Spiral 1 Turnabout 1 Unexpected Results 1 Vampiric Tutor 1 Violent Ultimatum 1 Walk the Aeons 1 Windgrace's JudgmentLand 36
1 Ash Barrens 1 Blood Crypt 1 Breeding Pool 1 Command Tower 1 Crumbling Necropolis 1 Dragonskull Summit 1 Drowned Catacomb 1 Exotic Orchard 1 Forbidden Orchard 3 Forest 1 Frontier Bivouac 1 Hinterland Harbor 3 Island 1 Luxury Suite 1 Morphic Pool 1 Mountain 1 Opulent Palace 1 Overgrown Tomb 1 Rejuvenating Springs 1 Rootbound Crag 1 Savage Lands 1 Spire Garden 1 Steam Vents 1 Stomping Ground 1 Sulfur Falls 2 Swamp 1 Terramorphic Expanse 1 Training Center 1 Undergrowth Stadium 1 Watery Grave 1 Woodland CemeteryCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
DESCRIPTION
The main target is to bring out Yidris, get him to attack for gaining his cascade ability and then pull out a ridiculous amount of spells. The mana fixing is tight, also the card draw, but when this deck goes off, you play the entire deck. About one quarter of the deck concentrates on extra spells. A special spot has Clear the Mind, to refill the library. I put only one time walk in, therefore the Aetherflux Citadel combo and a good number of cards to play opponents' spells. Power level 7/10, it's a fragile build on purpose