Command Zone 1
Maindeck 98
Creature 21
1 Ayara, First of Locthwain 1 Blood Artist 1 Burnished Hart 1 Chainer, Dementia Master 1 Crypt Ghast 1 Demon's Disciple 1 Draugr Necromancer 1 Fleshbag Marauder 1 Gray Merchant of Asphodel 1 Grim Haruspex 1 Kalitas, Traitor of Ghet 1 K'rrik, Son of Yawgmoth 1 Merciless Executioner 1 Mikaeus, the Unhallowed 1 Opposition Agent 1 Plaguecrafter 1 Solemn Simulacrum 1 Viscera Seer 1 Vito, Thorn of the Dusk Rose 1 Yawgmoth, Thran Physician 1 Zulaport CutthroatSpell 44
1 Aetherflux Reservoir 1 Animate Dead 1 Arcane Signet 1 Ashnod's Altar 1 Beacon of Unrest 1 Bolas's Citadel 1 Buried Alive 1 Charcoal Diamond 1 Damnation 1 Dance of the Dead 1 Dark Ritual 1 Deadly Rollick 1 Defile 1 Demonic Tutor 1 Entomb 1 Expedition Map 1 Feed the Swarm 1 Fellwar Stone 1 Font of Agonies 1 Force of Despair 1 Fractured Powerstone 1 Gilded Lotus 1 Grim Tutor 1 Imperial Seal 1 Imp's Mischief 1 Jet Medallion 1 Living Death 1 Mind Stone 1 Necromancy 1 Necropotence 1 Night's Whisper 1 Nim Deathmantle 1 Phyrexian Arena 1 Phyrexian Reclamation 1 Reanimate 1 Sensei's Divining Top 1 Sign in Blood 1 Snuff Out 1 Sol Ring 1 Thought Vessel 1 Toxic Deluge 1 Tragic Slip 1 Vampiric Tutor 1 Wayfarer's BaubleCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
Average CMC: 2.71
DESCRIPTION
Similar to a Purphoros deck, your whole goal is to drain all opponents at the same time while netting life value off that drain. Kokusho's on death trigger allows games to turn one sided in your favor rather quickly and with all the pay life effects that black provides you'll be able to do virtually anything you like for minimal consequence. There's so much value to be had here.
From the reanimation to the combos in this deck the win conditions are literally everywhere, there's "infinite combos" in the deck for reanimation, removal, and kill potential. Also, plenty of board hate such as board wipe and single target removal, tutors, draw, etc. So getting grave hate doesn't mean you necessarily lose with this beauty of a deck. ^_-
Lastly, it may seem counter-intuitive or counter-productive to run meteor golem, but mono black to my knowledge has minimal, if anything, for artifact or enchantment removal so it exists in this deck specifically for that reason. Plus, with reanimation being something you can abuse, meteor golem becomes a value powerhouse for enchantment and artifact removal. (I removed scour from existence, but it serves the same purpose, with zero abuse potential, that meteor golem serves).
Hope you enjoy many interesting games with Lady Kokusho and may the games only be draining for your opponents.