Diabolic Revelation
by MrTwist82
control
Format:
Commander
Latest Set:
Khans of Tarkir
Last Modified On: 5/20/2014
Command Zone 1
Maindeck 99
Creature 20
1 Acidic Slime 1 Coiling Oracle 1 Consuming Aberration 1 Dimir House Guard 1 Disciple of Bolas 1 Eternal Witness 1 Fleshbag Marauder 1 Geth, Lord of the Vault 1 Grave Titan 1 Havengul Lich 1 Jin-Gitaxias, Core Augur 1 Massacre Wurm 1 Mulldrifter 1 Mystic Snake 1 Phyrexian Metamorph 1 Rune-Scarred Demon 1 Sheoldred, Whispering One 1 Solemn Simulacrum 1 Spellskite 1 Viscera SeerSpell 42
1 Animate Dead 1 Black Sun's Zenith 1 Brainstorm 1 Buried Alive 1 Compulsive Research 1 Counterspell 1 Creeping Corrosion 1 Cultivate 1 Cyclonic Rift 1 Damnation 1 Demonic Tutor 1 Dimir Signet 1 Dismember 1 Dissipate 1 Dissolve 1 Dread Return 1 Entomb 1 Expedition Map 1 Explore 1 Fact or Fiction 1 Farseek 1 Frantic Search 1 Gaze of Granite 1 Golgari Signet 1 Hinder 1 Life from the Loam 1 Mind Stone 1 Nightmare Void 1 Oversold Cemetery 1 Phyrexian Arena 1 Ponder 1 Primal Command 1 Putrefy 1 Rampant Growth 1 Reanimate 1 Sever the Bloodline 1 Simic Signet 1 Slaughter Pact 1 Sol Ring 1 Sultai Charm 1 Talisman of Dominance 1 ThoughtseizeLand 37
1 Academy Ruins 1 Alchemist's Refuge 1 Barren Moor 1 Breeding Pool 1 Cabal Coffers 1 Cephalid Coliseum 1 Command Tower 1 Creeping Tar Pit 1 Dimir Aqueduct 4 Forest 3 Island 1 Llanowar Wastes 1 Overgrown Tomb 1 Polluted Delta 1 Polluted Mire 1 Reflecting Pool 1 Reliquary Tower 1 Sunken Ruins 4 Swamp 1 Tainted Isle 1 Tainted Wood 1 Tectonic Edge 1 Temple of Mystery 1 Tranquil Thicket 1 Twilight Mire 1 Urborg, Tomb of Yawgmoth 1 Vivid Creek 1 Watery Grave 1 Woodland CemeteryCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
DESCRIPTION
damia is awesome. this deck wants to establish a stranglehold using control effect and a grinding recursion strategy to lock the game down. there are multiple elements which attack the opponents resources while recurring your own. many of the cards have been chosen simply because they are powerful, but the priority is the ability to recycle spells and have tons of draw power. eventually winning will happen, but ideally not until after cycling the entire deck a couple of times. the commander is almost optional.