Sliver Overlord EDH
by munckee
aggro
Format:
Commander
Latest Set:
Theros
Last Modified On: 12/12/2013
Command Zone 1
Maindeck 99
Creature 38
1 Acidic Sliver 1 Blade Sliver 1 Bonescythe Sliver 1 Bonesplitter Sliver 1 Brood Sliver 1 Clot Sliver 1 Crypt Sliver 1 Darkheart Sliver 1 Firewake Sliver 1 Galerider Sliver 1 Gemhide Sliver 1 Harmonic Sliver 1 Heart Sliver 1 Hibernation Sliver 1 Homing Sliver 1 Magma Sliver 1 Manaweft Sliver 1 Megantic Sliver 1 Might Sliver 1 Mnemonic Sliver 1 Muscle Sliver 1 Necrotic Sliver 1 Opaline Sliver 1 Predatory Sliver 1 Pulmonic Sliver 1 Quick Sliver 1 Root Sliver 1 Sentinel Sliver 1 Shifting Sliver 1 Sidewinder Sliver 1 Sinew Sliver 1 Sliver Legion 1 Sliver Queen 1 Synapse Sliver 1 Syphon Sliver 1 Toxin Sliver 1 Ward Sliver 1 Winged SliverSpell 26
1 Asceticism 1 Bant Charm 1 Birthing Pod 1 Cauldron of Souls 1 Chromatic Lantern 1 Coalition Relic 1 Darksteel Ingot 1 Dawn's Reflection 1 Decimate 1 Demonic Tutor 1 Eldrazi Monument 1 Genesis Wave 1 Lightning Greaves 1 Mana Echoes 1 Mana Reflection 1 Mirari's Wake 1 Mortify 1 Patriarch's Bidding 1 Prismatic Omen 1 Putrefy 1 Reanimate 1 Swords to Plowshares 1 Unnatural Selection 1 Vindicate 1 Wargate 1 Worldly TutorLand 35
1 Adarkar Wastes 1 Arcane Sanctum 1 Battlefield Forge 1 Blood Crypt 1 Breeding Pool 1 Brushland 1 Cavern of Souls 1 Caves of Koilos 1 City of Brass 1 Command Tower 1 Crumbling Necropolis 1 Evolving Wilds 1 Forest 1 Godless Shrine 1 Hallowed Fountain 1 Island 1 Jungle Shrine 1 Karplusan Forest 1 Llanowar Wastes 1 Mountain 1 Overgrown Tomb 1 Plains 1 Sacred Foundry 1 Savage Lands 1 Seaside Citadel 1 Shivan Reef 1 Steam Vents 1 Stomping Ground 1 Sulfurous Springs 1 Swamp 1 Temple Garden 1 Terramorphic Expanse 1 Underground River 1 Watery Grave 1 Yavimaya CoastCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
DESCRIPTION
this is slightlyyy budget since im not using all the old expensive duel lands. and really, unless you already own them, i see no reason to purchase them for a deck like this. the mana is super easy with this set up. youll lose to mana screw the same number of times any other deck would which is just due to the variance in the game really.
this deck is fairly strong and extremely fun to play! especially if you grew up playing with all the old sliver like me :) lets check it out:
i feel like the most consistent win condition is going infinite with sliver queen + mana echoes. with the fair number of tutor effects in the deck, this is a pretty reasonable and easy goal to attain. you simply need a this turn win-con to take it, which include:
-acidic sliver- infinite dmg
-necrotic sliver- infinite permanent destruction
-heart firewake sliver- haste
-darkheart sliver- infinite life
-magma sliver- pump unblocked slivers for infinite
-mnemonic sliver- not a win-con in itself infinite draw to win-con
secondly of course, being a regular aggro deck works very well with this build. sliver overlord into sliver legion often closes out games with an aggressive opening hand. having access to a few really strong spot-removal spells helps achieve wins with the aggro strategy by taking care of opposing bombs.
lastly, some games are even won in a very controlling way. there will be draws where you open with control slivers (weak slivers with good defensive abilities). you might start with creatures like hibernation sliver, crypt sliver, and galerider sliver. these allow you to block very well due to regenerate and being able to return them to your hand. following a draw like this into sliver queen is what will allow this draw to win: build defenses and mana while you get sliver overlord to search out necrotic sliver.
remaining defensive, spawning tokens with sliver queen, and killing problem permanents with necrotic sliver, is a very solid place to be in the game! you are making people happier than you are making them angry! while they attack each other and you attack nobody really, you help kill bomb permanents that hurt them as well! this game state will usually allow you to win in the end by either drawing into the mana echoes combo or just overwhelming everyone in the end.
other big players to note:
-genesis wave- casting for 10+ typically kills at least one player
-patriarchs bidding- same deal
-unnatural selection- essentially gives sliver overlord 4: gain control of target creature.
-asceticism- people hate to play against this card!
-miraris wake mana reflection- simply allows for some insane turns
please comment with any suggestions or questions!
thanks for reading,
munckee