Command Zone 1
Maindeck 99
Creature 28
1 Acidic Slime 1 Archetype of Endurance 1 Avatar of Woe 1 Birds of Paradise 1 Body Double 1 Consecrated Sphinx 1 Deranged Assistant 1 Dreamborn Muse 1 Eternal Witness 1 Genesis 1 Hedron Crab 1 Hermit Druid 1 Kessig Cagebreakers 1 Laboratory Maniac 1 Mirror-Mad Phantasm 1 Protean Hulk 1 Rune-Scarred Demon 1 Sakura-Tribe Elder 1 Satyr Wayfinder 1 Sheoldred, Whispering One 1 Sidisi, Brood Tyrant 1 Solemn Simulacrum 1 Sphinx of Uthuun 1 Splinterfright 1 Sultai Soothsayer 1 Taigam, Sidisi's Hand 1 The Gitrog Monster 1 Titania, Protector of ArgothSpell 36
1 Army of the Damned 1 Beacon of Unrest 1 Beast Within 1 Birthing Pod 1 Crawling Sensation 1 Crop Rotation 1 Curse of the Swine 1 Cyclonic Rift 1 Dark Petition 1 Dark Ritual 1 Decree of Pain 1 Fact or Fiction 1 Forbidden Alchemy 1 Frantic Search 1 Heroic Intervention 1 Jace's Erasure 1 Jarad's Orders 1 Life // Death 1 Life from the Loam 1 Lightning Greaves 1 Monastery Siege 1 Murderous Cut 1 Noxious Revival 1 Praetor's Counsel 1 Reality Shift 1 Seasons Past 1 Sol Ring 1 Spelltwine 1 Splendid Reclamation 1 Stitch Together 1 Sultai Ascendancy 1 Tempt with Discovery 1 Traverse the Ulvenwald 1 Treasure Cruise 1 Villainous Wealth 1 Worm HarvestLand 35
1 Alchemist's Refuge 1 Bloodstained Mire 1 Bojuka Bog 1 Breeding Pool 1 Buried Ruin 1 Command Tower 1 Dakmor Salvage 5 Forest 1 Ghost Quarter 6 Island 1 Lonely Sandbar 1 Lumbering Falls 1 Overgrown Tomb 1 Polluted Delta 1 Sunken Ruins 1 Svogthos, the Restless Tomb 3 Swamp 1 Temple of Deceit 1 Temple of Malady 1 Temple of Mystery 1 Temple of the False God 1 Twilight Mire 1 Urborg, Tomb of Yawgmoth 1 Watery GraveCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
DESCRIPTION
My idea for this deck revolves around self milling as the main objective (keep in mind I'm still making tweaks). Here are the benefits and how the deck works around self milling. (Shout out to JHowlett for the deck name!).
Early game cards such as Deranged Assistant, Hedron Crab, Hermit Druid, Satyr Wayfinder, Splinterfright, Crawling Sensation, Jace's Erasure, Monastery Siege, Sultai Ascendancy help self mill the deck to help cast Tasigur, the Golden Fang for a (1)black mana hopefully every time. After a few turns of milling, there a few cards for reanimating (Beacon of Unrest, Stitch Together, Death, Body Double) creatures in the early game allowing to apply overwhelming pressure or utility (Avatar of Woe, Consecrated Sphinx, Sheoldred, Whispering One, Protean Hulk, Archetype of Endurance, Rune-Scarred Demon). In the mid to late game there are several generals (The Gitrog Monster, Titania, Protector of Argoth, Sidisi, Brood Tyrant, Kessig Cagebreakers) can help to take over the game with over whelming pressure. As you can see I've moved away from a control deck with Tasigur as I wanted more diversity and creature power.