~Zedruu the Greathearted
by penguinche
control
Format:
Commander
Latest Set:
Magic 2012 (M12)
Last Modified On: 7/9/2011
Command Zone 1
Maindeck 99
Creature 20
1 Academy Rector 1 Arcanis the Omnipotent 1 Auramancer 1 Chromeshell Crab 1 Duplicant 1 Gilded Drake 1 Glen Elendra Archmage 1 Grand Arbiter Augustin IV 1 Hanna, Ship's Navigator 1 Linvala, Keeper of Silence 1 Mangara of Corondor 1 Mistmeadow Witch 1 Niv-Mizzet, the Firemind 1 Peacekeeper 1 Steel Golem 1 Teferi, Mage of Zhalfir 1 Vedalken Aethermage 1 Vendilion Clique 1 Venser, Shaper Savant 1 Weathered WayfarerPlaneswalker 1
1 Venser, the SojournerSpell 42
1 Austere Command 1 Capsize 1 Cryptic Command 1 Delusions of Mediocrity 1 Desertion 1 Dissipate 1 Echoing Truth 1 Elixir of Immortality 1 Enlightened Tutor 1 Ensnaring Bridge 1 Erratic Portal 1 Fact or Fiction 1 Forbid 1 Force of Will 1 Ghostly Prison 1 Gilded Lotus 1 Grim Monolith 1 Hinder 1 Idyllic Tutor 1 Illusions of Grandeur 1 Lightning Greaves 1 Mana Drain 1 Meekstone 1 Mind Over Matter 1 Mindlock Orb 1 Moat 1 Mystical Tutor 1 Pact of Negation 1 Path to Exile 1 Political Trickery 1 Propaganda 1 Pyromancer's Swath 1 Reiterate 1 Replenish 1 Retribution of the Meek 1 Sensei's Divining Top 1 Sol Ring 1 Spell Crumple 1 Stranglehold 1 Swords to Plowshares 1 Temple Bell 1 Thought LashLand 36
1 Academy Ruins 1 Ancient Den 1 Arid Mesa 1 Cascade Bluffs 1 Command Tower 1 Exotic Orchard 1 Flagstones of Trokair 1 Flood Plain 1 Flooded Strand 1 Forbidden Orchard 1 Great Furnace 1 Hallowed Fountain 2 Island 1 Kor Haven 1 Maze of Ith 1 Minamo, School at Water's Edge 1 Mountain 1 Mystic Gate 1 Mystifying Maze 1 Plains 1 Plateau 1 Reflecting Pool 1 Riptide Laboratory 1 Rugged Prairie 1 Sacred Foundry 1 Scalding Tarn 1 Seat of the Synod 1 Skycloud Expanse 1 Sorrow's Path 1 Springjack Pasture 1 Steam Vents 1 Strip Mine 1 Tolaria West 1 Tundra 1 Volcanic IslandCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
DESCRIPTION
i have had this deck together for about 3 weeks now and it is super fun to play! in case you dont know how thought lash works with zedruu with tl in play during your upkeep, tls cumulative upkeep triggers, while it is on the stack, use zedruus ability to donate it to an opponent, then when the ability resolves (you still being the abilities controller) choose not to pay the upkeep cost. once the ability resolves, tl is not sacrificed for not paying the upkeep since you cannot sacrifice something you do not control. however, tls second ability (the one causing a player to remove their library from the game)activates upon the upkeep not being paid, thus removing its new controllers library from the game. pretty awesome....
this deck has a couple more win conditions
kill people by donating and bouncing illusion of grandeur delusions of mediocrity.
deck everyone using temple bell + mind over matter.
deal lethal damage to all opponents with niv-mizzet the firemind via card draw (i.e. temple bell arcanis the omnipotent + mind over matter.