The Great Wall
by Red_Jericho23
blue
defense
green
white
![](https://decks.tcgplayer.com/Content/images/white-mana-symbol.png)
![](https://decks.tcgplayer.com/Content/images/blue-mana-symbol.png)
![](https://decks.tcgplayer.com/Content/images/green-mana-symbol.png)
Format:
Commander
Latest Set:
Ikoria Lair of Behemoths
Last Modified On: 7/3/2020
Command Zone 1
Maindeck 99
Creature 31
1 Archetype of Imagination 1 Axebane Guardian 1 Azor's Elocutors 1 Baird, Steward of Argive 1 Clinging Anemones 1 Fog Bank 1 Fortified Rampart 1 Glacial Wall 1 Grand Abolisher 1 Guard Gomazoa 1 Guardians of Meletis 1 Hover Barrier 1 Jungle Barrier 1 Monastery Flock 1 Palace Guard 1 Primal Plasma 1 Protector of the Crown 1 Riptide Turtle 1 Shalai, Voice of Plenty 1 Stalwart Shield-Bearers 1 Sunscape Familiar 1 Tree of Redemption 1 Vine Trellis 1 Wall of Air 1 Wall of Blossoms 1 Wall of Denial 1 Wall of Frost 1 Wall of Glare 1 Wall of Mist 1 Wall of Tanglecord 1 Wall of VaporPlaneswalker 4
1 Huatli, the Sun's Heart 1 Oko, Thief of Crowns 1 Teyo, the Shieldmage 1 The WandererSpell 31
1 Asceticism 1 Cancel 1 Clone Legion 1 Commencement of Festivities 1 Defend the Hearth 1 Devious Cover-Up 1 Disenchant 1 Dueling Grounds 1 Encrust 1 Entangler 1 Epic Struggle 1 Gaseous Form 1 Heart of Light 1 High Alert 1 Indestructibility 1 Inviolability 1 Kasmina's Transmutation 1 Lens of Clarity 1 Leyline of Sanctity 1 Mechanized Production 1 Moment of Silence 1 Natural End 1 Navigator's Compass 1 Omniscience 1 Pariah's Shield 1 Privileged Position 1 Revoke Existence 1 Root Out 1 Sphere of Safety 1 Sterling Grove 1 Trapped in the TowerCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
Average CMC: 3.22
DESCRIPTION
This deck is all about defense, setting it up early on, and pushing opponents into the very uncomfortable long-game. The goal is to fly under the radar by attacking once or twice with low-cost but high damage walls (able to attack through Arcades or High Alert) and scaring opponents into not attacking you with the high damage potential of your creatures. Hexproof and shroud cards build up your defense and enchantments (or Pariah's Shield) that cause defenders to multiblock can be used on the creatures that take no damage. Alternatively, damage soakers (like Protector of the Crown) can be given damage-elimination enchantments. Once you are untouchable, alternative win cards can be put into play (Oko and Mechanized Production; Archetype of Imagination; Azor's Elocutors; Epic Struggle and Clone Legion; Omniscience and whatever card you wish; etc.).