Maindeck 98
Creature 56
1 Arcbound Bruiser 1 Arcbound Condor 1 Arcbound Crusher 1 Arcbound Fiend 1 Arcbound Hybrid 1 Arcbound Javelineer 1 Arcbound Lancer 1 Arcbound Mouser 1 Arcbound Overseer 1 Arcbound Prototype 1 Arcbound Ravager 1 Arcbound Reclaimer 1 Arcbound Shikari 1 Arcbound Slasher 1 Arcbound Slith 1 Arcbound Stinger 1 Arcbound Tracker 1 Arcbound Wanderer 1 Arcbound Whelp 1 Arcbound Worker 1 Auton Soldier 1 Bronze Guardian 1 Clockwork Vorrac 1 Combustible Gearhulk 1 Crystalline Crawler 1 Darksteel Myr 1 Duplicant 1 Foundry Inspector 1 Grim Haruspex 1 Iron Apprentice 1 Junktroller 1 Karn, Legacy Reforged 1 Living Lectern 1 Mindless Automaton 1 Modular Monstrosity 1 Noxious Gearhulk 1 Padeem, Consul of Innovation 1 Pentavus 1 Phyrexian Metamorph 1 Rampaging Monument 1 Scrapyard Recombiner 1 Shifting Wall 1 Shimmer Myr 1 Solemn Simulacrum 1 Steel Overseer 1 Stonecoil Serpent 1 Stuffy Doll 1 Synth Infiltrator 1 The Reality Chip 1 Thought Monitor 1 Threefold Thunderhulk 1 Towering Viewpoint 1 Walking Ballista 1 Workhorse 1 Wurmcoil Engine 1 Zabaz, the GlimmerwaspPlaneswalker 1
1 Tezzeret, Master of the BridgeSpell 11
1 Cloud Key 1 Dictate of Erebos 1 Impact Tremors 1 Mystic Forge 1 Mystic Remora 1 Phyrexian Scriptures 1 Reshape 1 Rhystic Study 1 The Ozolith 1 Thoughtcast 1 Time SieveLand 30
1 Abraded Bluffs 1 Bloodfell Caves 1 Blossoming Sands 1 Bristling Backwoods 1 Commercial District 1 Creosote Heath 1 Dismal Backwater 1 Elegant Parlor 1 Eroded Canyon 1 Festering Gulch 1 Forlorn Flats 1 Hedge Maze 1 Jagged Barrens 1 Jungle Hollow 1 Lonely Arroyo 1 Lush Oasis 1 Lush Portico 1 Meticulous Archive 1 Power Depot 1 Raucous Theater 1 Rugged Highlands 1 Scoured Barrens 1 Shadowy Backstreet 1 Soured Springs 1 Swiftwater Cliffs 1 Thornwood Falls 1 Thundering Falls 1 Undercity Sewers 1 Underground Mortuary 1 Wind-Scarred CragCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
DESCRIPTION
Fun modular deck where the point is to attack every turn, causing your modular guys to die and pass counters between themselves. Every modular creature that dies, comes back on at the end of the next step, with their counters back and ready for another round. The total number of counters grows as your modular creatures die then come back on the field the next turn.