Esper EDH please help
by vbrew021
control



Format:
Commander
Latest Set:
Scars of Mirrodin
Last Modified On: 12/29/2010
Command Zone 1
Maindeck 99
Creature 32
1 Akroma, Angel of Wrath 1 Ashling, the Extinguisher 1 Augury Owl 1 Body Double 1 Cairn Wanderer 1 Emeria Angel 1 Enigma Sphinx 1 Etherium Sculptor 1 Filigree Angel 1 Gold Myr 1 Grand Architect 1 Inkwell Leviathan 1 Iridescent Angel 1 Kathari Remnant 1 Leaden Myr 1 Metallurgeon 1 Neurok Invisimancer 1 Palladium Myr 1 Platinum Angel 1 Roil Elemental 1 Sanctum Gargoyle 1 Serra Avenger 1 Sharuum the Hegemon 1 Silver Myr 1 Sludge Strider 1 Sphinx Ambassador 1 Sphinx of Jwar Isle 1 Sphinx of the Steel Wind 1 Tower Gargoyle 1 Wall of Denial 1 Windwright Mage 1 Wrexial, the Risen DeepPlaneswalker 1
1 Jace BelerenSpell 33
1 Basilisk Collar 1 Brainbite 1 Cancel 1 Countersquall 1 Courier's Capsule 1 Day of Judgment 1 Deny Reality 1 Disperse 1 Dissipation Field 1 Doom Blade 1 Esper Charm 1 Everflowing Chalice 1 Explorer's Scope 1 Hindering Light 1 Jace's Ingenuity 1 Journey to Nowhere 1 Mana Leak 1 Mind Shatter 1 Necromancer's Covenant 1 Negate 1 Obelisk of Esper 1 Oblivion Ring 1 Path to Exile 1 Ponder 1 Protomatter Powder 1 Redirect 1 Rite of Replication 1 Scepter of Insight 1 Semblance Anvil 1 Sign in Blood 1 Sleep 1 Soul Manipulation 1 Unbender TineCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
Average CMC: 3.66
DESCRIPTION
this is my first edh build ever. its not complete and i know it still need work. the mana base especially i know it needs more lands but i cant decide what to cut, and how many lands it should have. i also cant decide between sen triplets and sharuum the hegemon to use as my general. i am just hoping someone could give me some constructive criticism to improve the build. any help will be greatly appreciated. thank you.