Azor, the Card Advantage Bringer
by Xizor14
Format:
Commander
Latest Set:
War of the Spark
Last Modified On: 7/8/2019
Command Zone 1
Maindeck 99
Creature 19
1 Archangel of Thune 1 Avacyn, Angel of Hope 1 Elesh Norn, Grand Cenobite 1 Flux Channeler 1 God-Eternal Kefnet 1 Grand Arbiter Augustin IV 1 Isperia, Supreme Judge 1 Knight of the White Orchid 1 Lavinia, Azorius Renegade 1 Platinum Emperion 1 Psychosis Crawler 1 Raff Capashen, Ship's Mage 1 Serra Ascendant 1 Snapcaster Mage 1 Stunt Double 1 Teferi, Mage of Zhalfir 1 Torrential Gearhulk 1 Unsettled Mariner 1 Wall of DenialPlaneswalker 5
1 Dovin Baan 1 Karn, Scion of Urza 1 Tamiyo, the Moon Sage 1 Teferi, Hero of Dominaria 1 Ugin, the Spirit DragonSpell 37
1 Aether Vial 1 Ancestral Vision 1 Approach of the Second Sun 1 Austere Command 1 Authority of the Consuls 1 Baral's Expertise 1 Council's Judgment 1 Counterspell 1 Descend upon the Sinful 1 Echo of Eons 1 Force of Negation 1 Fumigate 1 Gilded Lotus 1 Helm of the Host 1 Imprisoned in the Moon 1 Jace's Sanctum 1 Land Tax 1 Luminarch Ascension 1 Mystical Tutor 1 Nevermore 1 Omniscience 1 Pact of Negation 1 Paradox Engine 1 Primal Amulet 1 Pull from Tomorrow 1 Rebuild 1 Righteous Authority 1 Slaughter the Strong 1 Sol Ring 1 Spectral Grasp 1 Strionic Resonator 1 Supreme Verdict 1 Swords to Plowshares 1 Teferi's Protection 1 Thran Dynamo 1 Urza's Ruinous Blast 1 Winter OrbCOLORED MANA SYMBOLS
CARDS BY TYPE
MANA CURVE
DESCRIPTION
Mainly a card advantage/control deck centered around Azor. Potentially Augustin IV as well, but Azor presents a far less enticing target until it's too late. The primary objective is to overpower and shut down the opponent with large and powerful creatures or planeswalker abilities, supplemented by a healthy amount of boardwipes and control artifacts/enchantments. In tense games, the primary method is to stall and make every attempt to draw and play Approach, using scrying and drawing to quickly cast it a second time.