DESCRIPTION
the most important card is the greatbow doyen. you can get it out by using the elvish harbinger also. there should be a chance every ten cards to draw a solution. with the doyen you allow all the little archer tapping abilities to hit both creature and player, while additionally giving all of your archers a boost.
in the beginning of the game you are biding time trying to get that guy out and building up an army to make him more effective. the llanowar elves will help speed up your mana and you can use the little scattershots to chump block if it gets to that point.
if you are having a problem with ending the game after doyen hits play the sky swallower can come in for the late game.
a secondary strategy involves getting out lots of elves making elf tokens and then using this small force to power up the callers and jagged-scar archers.
because a lot of the archers have abilities that target only creatures with flying the flagships, carpets, and nets are there to make your opponents creatures flying if you need it. or you can make the caller flying just for fun to do potentially serious damage.
phew, i think that is all the stuff i thought about.