DESCRIPTION
this deck is not my idea, but i tweaked it. its a completely ridiculous deck meant to go off in turn 0.
how?
before the game begins put gemstone caverns into play with a luck counter. at the beginning of your opponents upkeep, discard a spirit guide to add 1 mana to your pool. play flash to get the protean hulk into play. when it comes into play, since you didnt pay the mana cost of the hulk, it dies and allows you to search for all the 0 costs artifacts, 4 disciples and the feeder. cast them and sac the artifacts to the arcbound ravager and win on the upkeep of your opponents turn.
in opening hand to win before you play: 1x gemsone caverns, 1x spirit guide, 1x flash, and 1x protean hulk or 1x summoners pact.
I sometimes play if after a series of embarrassing, a$$-whupping losses, just to be spiteful. good luck.