DESCRIPTION
The strategy for this deck is simple:
play out 'solitary confinement' and let everyone else get decked.
If you have solitary confinement in play, you cannot be the target of spells or effects and you cannot lose life. The catch? You have to skip your draw phase AND discard a card each turn. So, add a tome (so you have cards to discard) and ways to put your graveyard into your library (feldon's cane, soldevi digger), and you've got a way to freeze the game (so long as nobody disenchants your solitary confinement). Save your disenchants and swords to plowshares for any artifacts, enchantments, or creatures that would allow another player to skip his or her draw phase. Play out a few howling mines, horn of greed, and anvil of bogardan to speed up your win scenario - everyone decked.