DESCRIPTION
before the game begins, caverns comes into play with a luck counter. at the beginning of your opponents upkeep, you discard a spirit guide to add 1 mana to your pool. with two mana, cast flash to get the hulk into play. since you didnt pay the mana cost of the hulk, it dies and allows you to search for all the 0 costs artifacts, 4 disciples and the feeder, then you sac the artifacts to the feeder and win on the upkeep of your opponents turn.
the street wraith is there to progress the process.
any ideas to make it better?