DESCRIPTION
Although this is a 3-curve deck (perhaps more accurately 2-curve?), it's meant to consistently win as fast as possible, hence there being only the most damage efficient cards (e.g. a lot of 1-drop 3-damage cards instead of 3-drop 6-damage cards).
This makes the deck very damage-per-mana efficient, but not very damage-per-card efficient (e.g. Ball Lightning does 6 damage per card, whereas Lightning Bolt only does 3 damage per card).
Also, while 3-curve decks may be advised to have 25 mountains in a 60-card deck, I'm hypothesizing that 22 mountains will be sufficient since there are no 3-drops and only six 2-drops.
Created 11-16-17.